LOS ANGELES – One of the surprise hits of E3 2011 was Paramount Digital Entertainment’s Star Trek. The new game from Digital Extremes casts players for the first time ever as Kirk and Spock in an original co-op experience worthy of gamers and fans. The game, which continues the adventure that director and producer J.J. Abrams’ envisioned with Star Trek (2009), boasts an original stand alone story filled with action-packed combat as Kirk and Spock work together to stop a legendary enemy race bent on conquering the galaxy.
Star Trek features an original story by BAFTA award winner and God of War writer, Marianne Krawczyk, in collaboration with the writer/producers of the 2009 Star Trek films, Roberto Orci and Alex Kurtzman.
The game is under development by acclaimed Ontario based Digital Extremes (Bioshock 2, Unreal Tournament, Dark Sector, The Darkness II), working closely with Bad Robot, K/O Paper Products and Damon Lindelof.
Built from the ground up as a co-op experience, Star Trek packs two vastly different gameplay styles with unique abilities into one game. The result: the most fully realized, and fully varied, co-op experience of this console generation.
Players can play for the first time as two of the most well known characters in science fiction – Kirk and Spock, as only this new Star Trek universe could allow. With the fate of the galaxy on the line, players must rely on each other to create a kick-ass team.
Set after the events of the Star Trek (2009), the game continues the sweeping journey through the new universe with a completely original story and the discovery of a legendary alien race bent on conquering the galaxy.
Epic set pieces and ever-changing gameplay underscore the adventure in Star Trek. Swim through subterranean waterways, hijack enemy battleships, and jump precariously through zero G onto moving spaceships.
Star Trek employs a wide variety of weapons and gear, putting you in complete control of a huge load out of 23rd Century tech, including unique signature weapons for Kirk and Spock. Combined with your character’s special skills, every puzzle, every encounter, every no-win situation will turn out differently based on who, how and what you play with.