The first person shooter genre is one of the staples of the video game industry. Influx of high quality AAA shooters hit the market, making this one of the toughest market to crack an identity. Even though there are hundreds of entries into the genre, the market has recently become static due to the lack of new ideas brought to the table. What’s the solution? Ravaged!
Ravaged is a first person post – apocalyptic by 2 Dawn Games. While the game is already in production, the game has already showcased an impressive future. Fast car’s, large maps, great visuals and cool air combat make it one of my top ten games to look forward to on the PC side. 2 Dawn Games is currently looking for more funds to help flesh out what the game has to offer and make it a more complete product when it finally hits the markets. I recently got a chance to talk with developers to get inside info on what the future hold ahead for Ravaged and opportunities Kickstarter brings to the project.
1. Just to start us off, would you mind giving us some background info on 2 Dawn Studios? What games have you done in the past and who is apart of the development team?
2 Dawn Games was started in 2009 and is mostly a team of friends and former co-workers who wanted to get together and make some kickass games so we can quit our soul-crushing day jobs. We are a virtual studio with members all over the world and have worked on previous projects such as Desert Combat and some of the Battlefield series, among others.
2. Was using Kickstarter ever a part of the original plan, or did the rise of Kickstarter offer you new opportunities that you didn't have before?
Kickstarter was definitely not in the original plan, but we heard so many good things about it and it has really started to blow up lately and we thought we’d give it a shot. It is giving such a good opportunity to connect to fans and really get some feedback on the game so far. Shout out to all of those awesome donors out there! You rock!
3. Before we talk about multiplayer, is there any chance there will be stand-alone single player content?
As of now a single-player campaign is not in the picture, we wanted to focus on the online experience, as working on both would only make them both suffer.