Android

01.04.11

LAS VEGAS (CES) – OnLive and Vizio today announced that OnLive will be available on Vizio’s brand-new VIA Plus HDTVs and Blu-ray players as well as Vizio’s VIA tablet  and VIA smartphone that it is introducing here a few days before CES. The cloud gaming service will support full 1080P 1920 x 1080 HD resolutions wirh stereoscopic 3D and SRS 5.1 surround sound support as well as work with OnLive’s low latency wireless game pads, which are based on the new IEEE 802.15.4 wireless standard. OnLive runs on Vizio’s Internet Apps platform which will be available across all four Vizio VIA product lines.

12.31.10
(Reuters) RALEIGH, North Carolina – As the video game industry heads into 2011, this new decade has already seen a major shift in both who’s playing games and what they’re playing. The January Consumer Electronics Show (CES) in Las Vegas will usher in even more gaming opportunities aimed to further broaden the video game market.
12.24.10
In an authoritative nod to video games’ popularity, profits and influence over traditional media, state and provincial governments across the U.S. and Canada are competing head-to-head with generous incentive programs aimed at landing tomorrow’s hot game start-ups or attracting existing game and entertainment software development jobs, according to analysis in white papers published by Pillsbury Winthrop Shaw Pittman’s Social Media, Entertainment & Technology team.
12.23.10
Electronic Arts is backing the emerging Google Android gaming space, which has exploded over the course of this year to take a larger chunk of the global mobile smartphone market. With CES 2011, new tablet and smartphone devices are expected to debut offering even more gaming opportunities across the rich gaming platform. EA Mobile offers a full selection of games for select Android-based mobile phones, including The Sims 3, Need for Speed Shift, FIFA 10 by EA SPORTS, Tetris, MONOPOLY and THE GAME OF LIFE. Check out Need for Speed Shift on Verizon Wireless' DROID X in this exclusive video interview.
12.03.10

Samsung's new Galaxy Tab aims to be an iPad killer offering the first major tablet competition to Apple's iPad. With a 7-inch 1024x600 multi-touch LCD display, 1GHz ARM Cortex A8 processor, 512MB of RAM, 16GB of SDHC storage with support for up to 32GB, WiFi / 3G connectivity and dual cameras plus full Adobe Flash 10.1 support thanks to Android 2.2, the Galaxy Tab definitely gives the iPad a run for the money. We tested Sprint's version of the Galaxy Tab to get a closer look.

12.02.10

With yesterday's announcement by Verizon of its LTE (Long-Term Evolution) 4G network, the battle of the 4G mobile networks has officially started. It all started with Sprint and Clear, which Sprint owns 50% of, with their 4G WiMax network that was launched a couple of years ago and is now available in about 60 markets including Los Angeles and San Francisco officially yesterday. T-Mobile entered the game a few months ago with its enhanced 3G HSPA+ network with "4G speeds" and AT&T recently announced that their upgraded 3G HSPA 7.2 network with "4G speeds" will be available by the end of 2010. While technically, none of these networks are actually 4G as defined by the International Telecommunication Union's strict definition , they are all many times faster than 3G with download speeds from 3 to 21 megabits per second, depending on which network, compared to 0.6-2.1 megabits per second for 3G. The ITU defines 4G as network technology that must be IP-based and use orthogonal frequency-division multiplexing (OFDM), which none of the current networks are. The other main requirement is that the technology needs to support peak download speeds of 100Mbps. The current flavors of LTE and WiMax are not that fast and neither is the technology T-Mobile is using, which is called HSPA+. To make sense of all the new 4G choices, we wanted to compare the various offerings to make sense of it all.

10.27.10
The ESA Foundation's 13th annual gala, "Nite to Unite – For Kids," raised $1 million for grants and scholarships that benefit America's youth. The sold-out event, which included a black-tie optional dinner, an auction and charity casino entertainment, supports the work of the ESA Foundation, the computer and video game industry's philanthropic arm.
10.21.10
According to Bruno Uzzan, co-founder and CEO of Total Immersion, augmented reality (AR) technology will help expand 3D entertainment beyond the movie theater and videogame console. AR – which blurs the line between the virtual world and the real world by integrating real-time interactive 3D graphics into a live video stream – is, for increasing numbers of consumers, the front line in the 3D revolution. It’s the way that millions are now getting up close and personal with 3D, via near-tactile experiences. For example, Sony has used this technology with its new PlayStation 3 game, EyePet, and PSP game Invizimals
10.19.10
The Video Game Voters Network (VGVN) today urged members, game enthusiasts and the industry to stand together in a show support for preserving First Amendment protections for computer and video games. This call to action comes in anticipation of the Supreme Court's consideration of Schwarzenegger v. Entertainment Merchants Association/Entertainment Software Association on November 2.
10.15.10
According to the soon-to-be-released Games Industry: Total Consumer Spend report from leading market research company, The NPD Group, in addition to the $3.7 billion spent in the U.S. by consumers on new physical video and PC game software in the first half of 2010, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full game downloads, social network games, downloadable content, and mobile game apps., is estimated in the range of $2.6 to $2.9 billion. 
10.13.10
Students pursuing careers in computer and videogame development at 21 academic institutions across the country are getting a financial boost from the ESA Foundation. The Foundation has awarded 30 scholarships for the 2010-2011 school year to women and minority students enrolled in programs ranging from computer science to 3D animation. The scholarships were fully funded by the annual Nite to Unite charity fundraiser, which takes place in San Francisco every October.
09.18.10

President Obama has launched the National STEM Video Game Challenge at a White House event as part of the national “Educate to Innovate” campaign. The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning by tapping into students’ natural passion for playing and making video games. The first annual competition is being held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, Entertainment Software Association and Microsoft. Founding outreach partners include the American Library Association, Boys & Girls Clubs of America, The International Game Developers Association and BrainPOP.

08.31.10

In June, Sprint launched the first 4G smartphone, the EVO 4G, onto the market with great anticipation and fanfare. So how does Sprint top the EVO 4G? With the new Epic 4G from Samsung, of course. The Epic 4G offers a great combination of features including the 4.0-inch AMOLED display, that is sure to wow with its super bright screen, vivid colors and high contrast ratio, and the full QWERTY keyboard. It also comes with a 1GHz Hummingbird processor, 5-megapixel camera with 720p video recording plus a front facing VGA 640x480 camera for video chatting, and, of course, 4G WiMax connectivity, which is Sprint’s biggest advantage over its mobile competitors currently.

08.26.10

Sprint’s EVO 4G Android smartphone by HTC is the first Android smartphone from a major carrier to get the long awaited version 2.2 (Froyo) of the Android mobile OS from Google. Among the main features of the new version is support for the Adobe Flash 10.1 mobile player giving the EVO 4G the ability to browse websites with Flash videos, animations and/or graphics. Adobe, having been shunned by Steve Jobs and Apple, has made a great effort to get cozy with Google and its Android OS using it as its launch platform for its Flash mobile initiatives.