PS Vita (NGP)

02.22.12

It seems no matter what kind of system is launching, Ubisoft and Gameloft are on standby with some version of its long-standing Asphalt racing series.  Not that there’s anything wrong with having an arcade racer on hand, especially one where you can ram into opponents and send them crashing to a halt, Burnout-style.  But it almost seems like the development of these games has become by the numbers, wherein going for a fresh approach would’ve been more welcome.  Alas, Asphalt Injection doesn’t do that, and so it stands as an “average” pick for the system’s launch today.

02.22.12

Who doesn’t want to be a ninja?  Don’t sit there and tell me you’ve never dreamed of the day of being insane enough to throw stars at objects with utmost accuracy, or get the sneak-up on someone from behind to subdue them.  Well, very few games these days make you truly feel like a ninja, since the Tenchu series has fallen by the wayside.  To make up for this, Namco Bandai has brought in Acquire, Tenchu's development team, to produce Shinobido 2: Revenge of Zen to the PlayStation Vita, giving gamers the opportunity to go all ninja-like with a vengeful assassin named, well, Zen.

02.21.12

Epic Games announces that BBC Worldwide and Supermassive Games have licensed the award-winning Unreal Engine 3 technology to power the time-bending action game, Doctor Who: The Eternity Clock. Crafted by acclaimed developer Supermassive Games and based upon the BBC’s heralded franchise that has entertained audiences for nearly 50 years, “Doctor Who: The Eternity Clock” will be the first PlayStation (PS) Vita game to utilize the cutting-edge Unreal Engine toolset, which also fuels the PlayStation 3 and PC versions of the game.

02.20.12

Finally.  We played it at several events for the past few months now, and sent Vblank Entertainment countless emails regarding its release.  We’ve spent hours dreaming of running over folks in 8-bit looking cars and creating all kinds of chaos with superheroes and other strange characters.  And now, it looks like Retro City Rampage, the independent darling that’s been making waves for the past couple of years, is finally coming home.  The team has announced that it’s finally arriving this May, just in time for summer – and it’s coming to more than just one console.

02.19.12

Following his unexpected death, Ubisoft has been looking to tribute Michael Jackson with its line-up of dance games.  And while they’ve been popular in certain circles, not everyone could get into Michael Jackson: The Experience, despite the cavalcade of songs from the King of Pop’s collection.  Maybe it was just trying to even come close to mimicking the guy that was the challenge.  The PlayStation Vita version, launching with the system this week, takes a different approach, but its limitations end up working against it.

02.18.12

You know, if Roger Corman were still alive today, he’d probably approve a game like Tales From Space: Mutant Blobs Attack.  Featuring a character that resembles the one from the Steve McQueen film (but with more personality and a slight bit amount of less substance), you control this little being as he works his way through a series of intricately designed stages, devouring whatever he can while avoiding imminent death from surrounding dangers.  It’s a platformer that beckons for the old-school crowd, and probably one of the best purchases you could make for your PlayStation Vita when it releases wide next week.

02.17.12

Seeing as how I’ve got a stack of PS Vita games to review here, along with the unit itself, I decided to start on the simplest level possible – with a series I’ve become comfortable with.  Super Stardust HD was a brilliant addition to the PlayStation 3 line-up a few years ago, and the Portable version for PSP wasn’t half bad either.  So, since I’ve gotten used to Housemarque’s take on the traditional twin stick shooter, I decided to start my Vita voyage (heh) with Super Stardust Delta.  And wouldn’t you know it, it grew on me like a fungus.

02.16.12

Penny Arcade continues to expand. With PAX East coming up in April in Boston and PAX Prime set for later this year in Seattle, the comics are now helping educate consumers about game ratings. The Entertainment Software Rating Board (ESRB) has unveiled a new PSA campaign featuring artwork designed by the creators of the hugely popular video game webcomic Penny Arcade. The three-part national print and online campaign features caricatures based upon real parents and gamers, each of whom conveys a unique perspective about the ESRB ratings and tools like rating summaries and the ESRB mobile app. These ads will start appearing this spring in parent-focused and game enthusiast media outlets nationwide and can be viewed here.

02.13.12

The man who conjured Silent Hill, Keiichiro Toyama, is behind one of the most impressive PlayStation Vita launch games. Gravity Rush follows a young woman with amnesia, who names herself Kat, that is able to manipulate gravity. Set in the skyscraper-clad city of Hekseville, the game utilizes PS Vita's gyro sensor to allow Kat to float through the air. Toyama is already working on DLC for the game and would like to develop a full sequel. Checkout the game in action in the exclusive video walkthrough below.

02.12.12

Grammy nominated Dance music phenomenon Deadmau5 has created a variety of exclusive new tracks for Sound Shapes, the innovative music launch game for PlayStation Vita (PS Vita). Developer Queasy Games has crafted a portable experience that’s equal parts musical instrument and game. Users can play through a single player campaign mode or compose original music and levels, all of which utilize the PS Vita’s front touchscreen and rear touch panel. During gameplay, explore a musical world in the form of a classic 2D side scroller, where every action creates a unique game sound track. During creation, players can lay down collectible notes and samples, as well as musical game objects and hazards. Players can then upload and share their creations with the community via the PlayStation Network (PSN). Check out the game in action in the exclusive video demo below.

02.04.12

Someone tell me -- why is Virtua Tennis so addictive?  Is it the simplistic gameplay that actually makes tennis fun instead of a chore?  (You guys at Top Spin listening?)  Is it the beautiful visuals?  Maybe it's the mini-games where you get to sink plastic pirate ships with tennis balls?  Or maybe it's a combination of all these things.  Sega easily realizes this, which explains why they're bringing the series to the portable front with the release of Virtua Tennis 4: World Tour on PlayStation Vita later this month.  Just when we were starting to get productive in the office again...

02.03.12

When it released for consoles late last year, Ultimate Marvel vs. Capcom 3 marked some notable improvements over the original, including better fighting balance, extra modes (Galactus!) and the inclusion of some great new characters, such as Phoenix Wright (doesn't even fight, just shuffles papers and unleashes the ULTIMATE SECRETARY) and Ghost Rider.  Those who may have missed out on it, though, will have another chance to check it out, this time on the portable front, as UMVC 3 is set to arrive this month for PlayStation Vita.

02.02.12

Is there anything that PopCap Games creates that ISN'T addicting?  Seriously.  We must've sat around for hours on end playing the holy hell out of Bejeweled 3 and mastering every bounce we possibly could out of Peggle.  But that's not enough, is it?  No, we have to unleash a full-scale war between plant life and the undead with the incredible strategy game Plants vs. Zombies.  Damn you, PopCap, I had stuff to do today!  But anyway, if you're not drawn in enough with the versions that are out there, they're releasing one that you can take anywhere with you on your PS Vita later this month.

01.31.12

In its early days, THQ was best known as a kids game maker working with brands from Nickelodeon and Disney based on Hollywood TV shows and movies. But the Hollywood licensing business has dried up with the higher costs of development and the advances of smartphones and tablets (where those licenses still thrive). THQ isn’t exiting the games business, as had been rumored a few weeks ago. Instead, the game company is exiting the kids games business in favor of successful franchises like Saints Row.