Nintendo

08.06.11

This may seem like another average Sunday to you, but for Nintendo-philes everywhere, it's a day to celebrate.  That's because today marks the 25th anniversary of the Metroid series, one that folks have come to respect well over the years with a number of fine entries, ranging from the classic NES game all the way to the current Wii releases...and yes, we'll give Metroid Other M a nod just for the sake of the license.

07.28.11

Hot on the heels of the popular editorial I wrote yesterday talking about the troubled state of the 3DS, we've seen a lot of things happen from the Nintendo camp that eerily addressed some of the issues I brought up.  Release "periods" for the recently renamed Super Mario 3D Land and Mario Kart 7 were confirmed, and Nintendo made an even bolder move with a scheduled price drop, along with a reward for previous buyers of the system.  These are sure to ramp up some popularity again...but one has to wonder if it's enough...

07.27.11

When it was first announced last year at the Electronic Entertainment Expo, Nintendo heralded its 3DS gaming system as the next big thing in handheld gaming.  Many users were excited, with images of Mario dancing around in 3D and games such as Mario Kart and others getting new life breathed into them.  The system's launch in March, however, told a different story.  The launch turned out to be one of the most lackluster for a system in recent memory (perhaps outdone by the Sega Saturn's rush to stores years before) and, months later, it still feels like it's running behind.  But some new warning signs indicate that the once-promising handheld is in all kinds of trouble.

07.25.11

Nintendo's already facing an uphill struggle with its Nintendo 3DS handheld.  An early launch where most of the games weren't properly ready, delayed games that could've meant bigger sales for the system, the whole Resident Evil 3D: The Mercenaries debacle with game saves, and a lot of customers who feel headache-like nausea when playing the device.  Now a recent problem at Amazon may have just brought another new problem into the picture...

07.09.11

It's no secret that the Wii is starving for some strong titles. Struggling to recall the last Wii title worth looking forward to comes with the territory for most core gamers who own the console. With only three big name titles coming to the Wii before its successor launches, one can't escape the feeling that it's already reached the end of its life cycle. It certainly doesn't help things that even Nintendo seems to have given up on it.

07.06.11
Nintendo's last few systems have featured something we have either barely even seen or never seen at all. With the DS, Nintendo brought touchscreen controls to the forefront before the iPhone. With the Wii, gamers saw motion control done for the first time in their own home. And with their latest effort, Nintendo brought 3D along without the need for glasses. But with all of that innovation comes along someone who claims that they did it first. That's something Nintendo is no stranger to. So to keep up with that tradition, a company is now claiming that the stereoscopic 3D the 3DS uses is actually their invention.
07.06.11

In a follow-up to the editorial I posted earlier this week, Nintendo has announced what its next 3D Classic will be for the Nintendo 3DS.  Following up on the successful (and not to mention free) Excitebike 3D, I really expected Nintendo to wow me with something to show off the greatness of the eShop program, like Super Mario Bros. 3D or perhaps even Kid Icarus 3D, in a tie-in with his upcoming 3DS return.  But Nintendo has taken a different route, resurrecting an NES release that really has no business in coming back.

07.03.11

Following its official launch at E3 a few weeks ago, Nintendo's eShop for the Nintendo 3DS has been somewhat of a mixed bag.  While the offering of a free 3-D version of Excitebike was a nice gift, the games that have followed have been both high and low in quality.  Seriously, did we really need Alleyway?

07.01.11

Comic-Con will often feature a panel of video game music composers, talking about their work and having as much attention lavished upon them as actual game/comic book creators themselves do. In anticipation of that happening again this year, here's a few of the most memorable composers in game history, and why they deserve some serious praise...

 

07.01.11

Nintendo has continuously tried to be a game company for everyone.  They want to please the casual fans with accessible games, while still maintaining some sort of outreach to the hardcore fans that grew up with their NES and SNES consoles.  But it's hard to please everyone all of the time.  And its latest decision have left a few of their faithful feeling burned.

07.01.11
A couple of weeks ago at E3, when the world got its first glimpse at the Wii U, many people were delighted at the sight of the new controller. With the potential to do so much with just a game controller, it seemed like the Wii U would take a solid hold on the market because of its innovation. However, I'm not terribly sure that will be the case. For some odd reason, I get the feeling it will get old, and the lack of power to compete with the other new consoles will only limit what it can and can't port onto the system.
06.29.11

In light of the recent Supreme Court official decision that, yes, video games are art (take that Roger Ebert!), here’s a look back at what we feel are some of the best of the best.

06.14.11

Every year, E3 brings us world premieres and exclusive reveals of new games. This list isn't about those games. Instead, we honor the top 5 remakes of crappy NES games we still didn't get (and hope not to ever get) at this year's E3.

06.14.11
In the past few days, I looked at each major company's E3 press conference and gave my overall impression of each one, elated at some of the things that were announced as well as growl at others. But now, it's time to take a look the big picture. What overall tone did E3 set for the industry? From what I saw, it seems that the industry relied too much on sequels to get things done, not taking enough risks with new IPs to pave the future for each company.