Content about cellular telephone

04.14.12

It’s amazing how the game community can be sometimes.  Sure, you may think that we’re just sitting around stuffing our faces with Cheetos and playing Kingdoms of Amalur all day, but, honestly, while that IS part of our work regimen (it’s a living), we also step up for fellow members of our game community.  PAX East 2012 proved that this past weekend, with over 100,000 community fans coming out to have a good time while playing games.  Now the community is stepping up again, this time for an all-day gaming streaming event.

10.07.11

On the heels of its addition of the Apple iPhone to its mobile phone offerings on Tuesday, Sprint didn’t waste any of its new momentum by announcing today at its Strategy Update event that it will aggressively rollout its 4G LTE mobile broadband data network by launching its 4G LTE network next year with planned coverage of 120 million by the end of 2012 and 250 million by the end of 2013. Sprint said it will also launch 15 new 4G LTE devices next year. Sprint intends to spend $10 billion to rollout its 4G LTE network  as well as phase out its iDen network it acquired in the Nextel merger and expects to see up to $10-11 billion in savings by 2017.

05.10.11
To celebrate the launch of the T-Mobile G2x with Google, T-Mobile is sending a pair of gamers to E3 2011. The mobile phone provider is calling all gamers who have dreamed of experiencing the future of interactive entertainment while rubbing elbows with top gaming pros, industry experts and the creators of some of this year’s hottest video games.
04.26.11

Physical media is a classic staple of gaming--no doubt about it. There's nothing like standing in line at a GameStop waiting for the next big release--talking to fellow fans as the employees from the inside taunt you (I know--I've been on both sides of the glass at different points in my life). But let's face reality--that's not here to stay. Digital distribution is the future and the PSN outage does absolutely nothing to slow that down. And here's why.

08.26.10

Sprint’s EVO 4G Android smartphone by HTC is the first Android smartphone from a major carrier to get the long awaited version 2.2 (Froyo) of the Android mobile OS from Google. Among the main features of the new version is support for the Adobe Flash 10.1 mobile player giving the EVO 4G the ability to browse websites with Flash videos, animations and/or graphics. Adobe, having been shunned by Steve Jobs and Apple, has made a great effort to get cozy with Google and its Android OS using it as its launch platform for its Flash mobile initiatives.

08.15.10

With sales of console and handheld systems having stalled, the attention of the video game industry has turned to the fast-growing cell phone video game market, according to the market research firm iSuppli Corp. With their ubiquity and ownership by a large segment of an electronics-enamored public, mobile phones equipped to play games and other forms of electronic entertainment vastly outnumber their rival dedicated gaming platforms.

07.06.10

The ESA released its annual Essential Facts About the Computer and Video Game Industry report. The 2010 survey confirmed that computer and video game play remains widespread, and that game play is an increasingly social activity. Sixty seven percent of American households play computer and video games, and 62 percent of gamers say they play with other gamers in person at least one hour per week. Family play has also grown in popularity, with nearly half of all parents (48 percent) reporting they play with their children at least once per week.

04.28.10

According to Kids & Consumer Electronics 6, the most recent report from market research company The NPD Group, besides high-definition televisions (HDTVs) and laptops, which are becoming more popular, usage of all other CE devices by kids ages 4-14 is stable or down from last year.   Televisions (both standard and high definition) remain the most widely used consumer devices among kids with 74 percent of kids in this age group watching TV, while computers (both desktop and laptop) are second at 70 percent.

04.28.10

LOS ANGELES – Beating Nintendo and its upcoming Nintendo 3DS to the punch, Los Angeles-based Master Image, the second largest 3D digital cinema technology company, showed off its auto-stereoscopic 3D technology at the 3D Gaming Summit on a Hitachi Wooo mobile phone. The phone has been shipping in Japan and has already become the number one mobile phone there with a few hundred thousand devices sold since its introduction. Master Image’s auto-stereoscopic technology allows users to see 3D without the use of the typical 3D polarized or anaglyph red and blue glasses. The device will play movies and games in 3D.

03.08.10

At GDC 2010 in San Francisco this week, Bigpoint, a global market leader in browser MMOs, will be demonstrating the next generation of browser based games and the future of multiplayer gaming with a multiplatform technical demo, codenamed Uniter, that illustrates how multiplayer gaming can be achieved across multiple platforms like smart phones and PC.

01.29.10

With anticipation in the mobile market following Steve Jobs introduction of the iPad in San Francisco, there’s more good news for the mobile sector. According to the latest research from Strategy Analytics, global mobile handset shipments grew 10 percent year-over-year, to reach 324 million units in Q4 2009. This was the cell phone market’s first quarter of positive growth since Q3 2008, signaling an end to the industry’s year-long recession.

01.06.10

While James Cameron's Avatar continues to break box office records, it's having an impact in the gaming sector as well. The mobile game based on the sci-fi action epic has propelled mobile game publisher Gameloft sales worldwide on Apple's App Store. game publisher Ubisoft has released Avatar across all game consoles, leaving mobile phone devices for Gameloft to transport gamers to Pandora.