Content about puzzle


The Book of Unwritten Tales is a classic click and play game in the line of Monkey Island or the Baphomet series, very witty and with a great sense of adventure. Developed by King Art and published by Nordic Games, the game hits a category that produced many great titles but that is well known for some pretty disastrous publications. So which of the two is the book of unwritten falling into?


How do you top one of the most creative games made over the last few years?  Well, you go back to the beginning and do another one, silly.  Kim Swift, the mastermind who helped put together Valve's Portal a few years back, is striking new ground with her latest project, the quirky puzzle/action game Quantum Conundrum. Despite its different approach, however, she's still putting quite the emphasis on being creative and having fun while you do it.  Plus, you get to throw around fluffy things!


“Twitch” puzzle games have really been getting better over the years, and one series in particular that has managed to flourish is MumboJumbo’s Luxor franchise.  What started as just another marble shooting game has since grown into a staple for the publisher, thanks to addictive gameplay, ever-changing stages and new gimmicks to keep players drawn in.  And now the team may have stumbled upon its most brilliant entry to date with the retro-powered Luxor Evolved HD.


Tower strategy games aren’t usually my thing.  There, I’ll say it.  I’m more of a hands-on sort of guy, taking command of a unit and delivering damage rather than issuing a command for someone to do it in a turn-based approach.  However, some people really get into this genre, so, for the sake of argument, I thought I’d give Anomaly: Warzone Earth from 11 Bit Studios a fair shot, especially considering the game fared rather well on the iOS market before transitioning to Xbox Live Arcade.  And you know what?  While my general feeling about the genre remains about the same, this game made me want to play longer than I anticipated.


It’s great how some developers wrap their head around a tactic that’s never been done before when it comes to puzzle games.  Unfortunately, it doesn’t happen as often as we’d like to see, with countless Bejeweled clones and a number of companies merely riding the same train to success.  That’s why it’s great to see a game like The Splatters, the latest from Microsoft Game Studios and the savvy development team at SpikySnail.  It sets out on its own path, introducing a slew of the most lovable suicidal characters since the Lemmings as they set out to defuse bombs the only way they know how – by splattering, obviously.


When Flight Control originally came out for the iPad, it introduced gamers to a new kind of puzzle game, one involving rerouting a certain number of planes on a crowded jet way, or risk crashing them into one another and ending your game as a result.  The game has since become an App Store phenomenon, and has seen release for other platforms as well.  Now the development team, collaborating with the bigwigs at Electronic Arts, have returned with a sequel, Flight Control Rocket.  And while the fundamentals are the same, some things are just a bit different – and not entirely in the game’s favor.


PopCap Games is on a roll, aren’t they?  It seems no matter what they release as of late, it’s destined to suck up hours of your time without any hesitation.  That’s the way it was with Peggle, Bejeweled, Plants vs. Zombies, etc. etc.  But one of the earlier games they got started with, Zuma, remains just as fresh as the day it came out, thanks to sharp ball-shooting physics and diverse levels.  So when we caught wind that the company was releasing a sequel, Zuma’s Revenge HD, for iOS devices, we – ahem – jumped at the chance to check it out.


When you develop something that’s considered one of the better games out there, it’s often hard to move on to the next project, as most folks will usually demand more of the same or, as tradition usually calls for, a sequel.  Kim Swift, the developer of Valve’s uber-hit Portal, has managed to do this, though, as her team at Airtight Studios showed us the other night at the Square Enix event with its upcoming Quantum Conundrum.  We gave this delightful little digital treat a run-through in a hands-on demo.


There’s a reason Electronic Arts dropped a billion or so dollars into PopCap Games when they acquired them last year.  This development team single-handedly makes some of the most addictive games on the planet, ranging from the ball-dropping Peggle to the gem-switching Bejeweled to the shooting madness of Heavy Weapon.  There’s literally something for everyone.  Even Plants vs. Zombies, a game that sounds incredibly farfetched in concept, works oh so well, no matter what platform it’s on.  And this logic holds true to the PlayStation Vita version, which is as fun as any of the others.


Though it’s not exactly overflowing with content, the PlayStation Store for the Vita is loaded with some good games to choose from.  Hustle Kings offers some pool on the go; Super Stardust Delta has shooting thrills galore; and literally all of the system’s retail releases are available alternatively as downloads, for a slightly cheaper price.  But then there’s Escape Plan, a deviant little puzzle game where you guide two would-be heroes through a labyrinth of puzzles in an attempt to escape the clutches of a mad scientist.  There’s no question that this game is truly different from anything out there; the main question that leaves, though, is if it’s fun.


Is there anything that PopCap Games creates that ISN'T addicting?  Seriously.  We must've sat around for hours on end playing the holy hell out of Bejeweled 3 and mastering every bounce we possibly could out of Peggle.  But that's not enough, is it?  No, we have to unleash a full-scale war between plant life and the undead with the incredible strategy game Plants vs. Zombies.  Damn you, PopCap, I had stuff to do today!  But anyway, if you're not drawn in enough with the versions that are out there, they're releasing one that you can take anywhere with you on your PS Vita later this month.


Know what's great?  When an independent game darling gets its time to shine in the spotlight thanks to a generous publisher.  We're seeing a lot more of these hit the gaming scene, and personally, I love it, though a little more advertising for said product wouldn't be a bad thing.  This time around, Konami has published Puddle, a 2010 Independent Gaming Award darling made by Neko Entertainment.  Just in playing it for a few minutes, you see where its appeal lies.  Unfortunately, it doesn't really let on how tough the journey gets until you really get into it.


When UTV Ignition introduced Quarrel to the App Store a few months back, it brought a successful -- and somewhat addictive -- mix of Risk and Scrabble, with folks putting together words in a limited amount of time and dominating pieces of a map to eventually overcome their opponent.  Pleased with how the game turned out, they then opted to introduce it to a different market, this time on Xbox Live Marketplace.  And the war of words continues to play out as expected, despite some hitches.


Ever since it was released in 2005, Lumines has remained one of Q Entertainment's popular games.  A puzzle/strategy game that combines addictive gameplay with a refreshing presentation (involving some rather creative musical choices), Lumines has gone on to success on a number of platforms, including as a downloadable game through Xbox Live Arcade and PlayStation Network, and on the mobile front.  Now the series is making a return in its biggest game to date, scheduled to arrive next month as part of the PlayStation Vita's launch line-up.


At the Consumer Electronics Show earlier this month, Microsoft revealed the four titles that are coming to this year's House Party line-up, and even gave us the opportunity to go hands-on with them at their booth.  Now, the company has officially given details as to when the games will be available, and how many Microsoft points they'll be going for.  And as a bonus, it's throwing in an incentive to those people who purchase all four games...

10.24.11's an addiction in itself.  The retro-flavored action game has addicted millions of people thus far, and is even holding its own event, Minecon, next month in Las Vegas, Nevada.  But now it looks like it's going to cross over to a new platform, and a whole new level of addiction, as the game is set to hit the Xbox 360 early next year.  And those of you attending Minecon will get a chance to see what it's like.


Catherine, Atlus' M-rated puzzle game with a heaping spoonful of horror mixed in, has been doing quite well. After a strong advertising campaign and a fantastic critical reception, the game has sold over 200,000 copies in its first week. With sales like that, it's no surprise Atlus USA is celebrating.


You've probably never seen a special edition as bizarre as the one Atlus is planning for Catherine when it releases for Xbox 360 and PlayStation 3.  Seriously, what kind of game comes packaged with a deluxe pillowcase and a pair of hearted boxers?  That said, we take a perplexing look into this set and come away amazed.  For some odd reason, we want one.


Catherine, the bizarre horror/puzzle hybrid from Atlus, is getting an English demo next week. The gameplay of Catherine involves scaling an endless tower while being chased by terrifying monsters. The demo features two of these nightmare levels, as well as a small snippet of the daytime gameplay. More info, including a new trailer, is available below.


Atlus, creators of the much loved Persona franchise, are releasing Catherine, a horror-puzzle game, this July, and they're taking an active stance in promoting it. In Japan, the game was promoted with a trailer asking couples if they wanted to get married and how commited they were to their relationships. Atlus USA, the ones localizing Catherine, have just put out their own trailer, asking American fans their own feelings on marriage. This trailer is viewable below.


 You've probably been spending the last week or so doing some more testing for science, Aperture Science that is. Sadly, every game has an ending at some point and only leaves you wanting more. If you have already finished both the single player and co-op campaigns, there is some good news for you. In an interview with Fast Company, VP of Marketing Doug Lombardi states that there will be DLC coming out this summer.


Catherine is a horror title from Atlus that is set to release this summer. From the same team as Persona 4, the game focuses on a number of mature themes that most games don't think to address. These new screenshots, available below, show just a glimpse of what players can expect from this bizarre game.


 For those who have played ICO and Shadow of the Colossus, fans of both games have been eagerly waiting for The Last Guardian, Team ICO's third title. The game made it's first appearance at E3 in 2009, leaving a lot of people to wonder just what kind of game this will be. The game was originally slated to come out during the holiday season of this year, but now that will not happen. The Last Guardian will be pushed back to next year, though no timeframe has been given.